package net.qial.strategy;

public interface GameObject {
	public double x();
	public void setX(double x);
	public double y();
	public void setY(double y);
	public double z();
	public void setZ(double z);
	// direction in radians
	public double getDirection();
	public void setDirection(double dir);
	public int getId();
	public Agent getAgent();
}
